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Post by DM-Chris on Nov 10, 2006 18:54:28 GMT -5
Key[/size] A. Capital city of Pontis, located in the Cattania Archipelago; Aedar B. Temple-city of Kamisama, located in the Tenshu forest; Visnaru C. Tree-top city of Birktop, located in the Dalmat Hills; Kender D. Magic city of Syrina, located in the Shimmering Sands; Zandrin E. Icy fortress city of Trondleheim; Drahkmen F. Adramak's Cauldron - Red Dragons G. Fog Marsh - Black Dragons H. Thunder Basin - Blue Dragons I. Webwood – Green Dragons J. Mount Drolan, located in the Avalanche Peaks - White Dragons K. Magreb – southern kingdom L. Jademoss – enchanted forest of Naydra M. Hagalaz Tribe – northern arctic “barbarians” N. River Wolves – western river people; shamanistic, reclusive O. Tutagrahndi – southern plains warriors P. Royal Waters – a large trade city between Trondleheim and Birktop Q. Beastmen of Frozen Tor R. Port Sardis - Eastern Aedar Trade City
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Emily
New Member
Posts: 3
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Post by Emily on Nov 21, 2006 20:58:53 GMT -5
I'm really impressed with this map.
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Post by Bouclier on Nov 29, 2006 13:33:48 GMT -5
Woohoo for the map! Pangea for the win ;D. But seriously, I really like the set up, and hopefully I get to play on it when everything is said and done.
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Post by Why a pangea on Nov 30, 2006 1:27:54 GMT -5
Haha, damn, so it is. Never occurred to me. Thinking about it now, I guess I did that on purpose, subconsciously, because I'm not a big fan of naval combat and the whole aquatic scene. I mean sure, Pirates of the Carribean is a highly entertaining movie, but it's not something I'd want to base my setting off of.
Also consider this. When civilizations are seperated by large expanses of water, the only natural contact occurs through naval exploration. For civilizations which begin away from the coast, exploring what's on the edge of the continent, let alone what's on the other side of that giant, seemingly endless body of water, is not an immediate concern. I wanted the civilizations that be to have contact rather early on.
Take human history for example. Naval exploration from Europe didn't occur until the 14th century, and it wasn't commonplace for at least another 100 years when the major European powers began colonizing every inch they could find. That means they had roughly 3-4000 years of growing up to do before that became a concern.
After looking over what I just typed, it seems a little defensive when you weren't really making any negative criticisms, just an observation. I guess the above is as much for myself as anything else. However, you've given me food for thought which has me rethinking entire concepts of history and the status right now.
I'll end up starting another thread about what I want from this setting, why I want it, what I've created to meet that want, and what I've created that is too one-dimensional. Life does not exist in a vacuum, and neither should campaign settings.
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Post by DM-Chris on Nov 30, 2006 1:28:44 GMT -5
Dammit, the above was me. I didn't realize I wasn't logged in.
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Post by Freston on Feb 13, 2007 7:53:57 GMT -5
Do dragons not whisper of a continent far away,where lives a therrible beast? Do mages in their tower use their scrying devices for exploration? What if they found something? I dunno, just guessing But the fact that humans have not ventured out over the dangerous waters (remember the aquatic monsters) does not mean that other species haven't. How big is this world?
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Post by DM-Chris on Feb 13, 2007 20:54:30 GMT -5
Hey Freston! Thanks for taking the time to look around my site and post ;D The map I have here is supposed to be quite large. The archipelago in the west is much bigger than hawaii, more like New Zealand? I don't know, I'm not too familiar with land mass size and judging that kind of thing. My depth perception is good, but I've never done any real cartography using distances like miles. I didn't have any plans to add extra things off-map, but that's always a possibility I can leave myself open to. I'm happy with this facet of my campaign, nothing here I really want to change. The islands on the east side of the pangaea are a mystery. As far as I'm concerned there might be some ruins left from the era of the Masters, but that's another location I can make whatever I want once I actually begin designing adventures, so I have left plenty of space for mysterious locations. In regards to dragons whispering about far off lands, I haven't gotten that far in the history in my mind yet, so until now I forgot that the campaign begins after the dragons have already been here a few hundred years. However, they're not really "from" this land. Their existence is the result of a cosmic accident of sorts. THe culture that lives on the western islands has some active seafaring between their islands and the shore to the east, where another culture lives. There could be legends of a land to the west, but no matter how far out they sail, no one's ever seen it. Many would have tried, never to be heard from again. There could even be a creepy ship graveyard, complete with a thick fog! And no one's ever come out the other side of the fog, but I could create a quest to lift the fog if i needed some room to grow
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